A Proposal for Stress Management Using Serious Games Associated to Virtual and Augmented Reality
Renato de Aquino Lopes, Alexandre Cardoso, Edgard A. Lamounier Júnior, Ederaldo José Lopes
Occupational stress is a serious problem that affects a large
number of workers. Regardless financial or social status, age
and profession, a person exposed to stress may develop health
problems that can interfere with work and his quality of life.
Thus, due to absenteeism and reduced productivity, companies
lose money when its employees are stressed. In this scenario, it
is important that employees use strategies to deal with such
drawback. Coping with occupational stress can be basically
achieved, in two ways: problem-focused or emotion-focused.
Literature shows that strategies which take the needs of
individual workers into account have a greater chance of
success. On the other hand, computer games, mainly those
based upon Virtual and Augmented Reality (VR/AR)
techniques, offer players some experiences like: relaxation,
sense of control, challenges, learning opportunities and
immersion. These characteristics can contribute to the control
process of occupational stress. The objective of this paper is to
propose a new methodology for occupational stress, focused on
emotion. In so doing, we use Serious Games and VR/AR
techniques, considering particular needs of the employee.