Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Published by
The International Institute of Informatics and Cybernetics


Re-Published in
Academia.edu
(A Community of about 40.000.000 Academics)


Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


Smart Cities: Challenges and Opportunities
Mohammad Ilyas
(pages: 1-6)

Bridging the Gap: Communicating to Increase the Visibility and Impact of Your Academic Work
Erin Ryan
(pages: 7-12)

Cross-Cultural Online Networking Based on Biomedical Engineering to Motivate Transdisciplinary Communication Skills
Shigehiro Hashimoto
(pages: 13-17)

Interdisciplinary Approaches to Learning Informatics
Masaaki Kunigami
(pages: 18-22)

The Impact of Artificial Intelligence and the Importance of Transdisciplinary Research
R. Cherinka, J. Prezzama, P. O'Leary
(pages: 23-28)

Emotional Communication as Complex Phenomenon in Musical Interpretation – Proposal for a Systemic Model That Promotes a Transdisciplinary Process of Self-Formation and Reflection Around Expressiveness as a Lived Experience
Fuensanta Fernández de Velazco, Eduardo Carpinteyro-Lara, Saúl Rodríguez-Luna
(pages: 29-33)

A Multi-Disciplinary Cybernetic Approach to Pedagogic Excellence
Russell Jay Hendel
(pages: 34-41)

The Ethics of Artificial Intelligence in the Era of Generative AI
Vassilka D. Kirova, Cyril S. Ku, Joseph R. Laracy, Thomas J. Marlowe
(pages: 42-50)

Trans-Disciplinary Communication: Context and Semantics
Maurício Vieira Kritz
(pages: 51-57)

A Brave New World: AI as a Nascent Regime?
Jasmin Cowin, Birgit Oberer, Cristo Leon
(pages: 58-66)

The Role of Art and Science – Relational Dynamics in Human Ecology
Giorgio Pizziolo, Rita Micarelli
(pages: 67-75)

Advancing Entrepreneurship Education: An Integrated Approach to Empowering Future Innovators
Birgit Oberer, Alptekin Erkollar
(pages: 76-81)

Harmonizing Horizons: The Symphony of Human-Machine Collaboration in the Age of AI
Birgit Oberer, Alptekin Erkollar
(pages: 82-86)

How Do Students Learn Artificial Intelligence in Interdisciplinary Field of Biomedical Engineering?
Shigehiro Hashimoto
(pages: 87-91)

What is ChatGPT and its Present and Future for Artificial Intelligence in Trans-Disciplinary Communications?
Richard Segall
(pages: 92-98)


 

Abstracts

 


ABSTRACT


Generic Integration of VR and AR in Product Lifecycles Based on CAD Models

Jessica Ulmer, Sebastian Braun, Chow Yin Lai, Chi-Tsun Cheng, Jrg Wollert


Augmented Reality (AR) and Virtual Reality (VR) play an important role for the implementation of Industry 4.0 - especially in the area of virtual prototyping, manufacturing and maintenance. Thus, a holistic integration of these technologies in existing processes structures is essential to ensure future competitiveness of companies. Current research mostly focuses on some aspects of the lifecycle and not on the whole process. Furthermore, mostly specific tools are developed to create AR and VR contents instead of using already existing and widespread programs for example the 3D CAD software Inventor [1] or game engines like Unity [2]. The tools are used to create VR content providing a user-friendly environment with limited options for content creation. On one side the use of these programs decreases the required knowledge to create Mixed Reality applications, however they are associated with high implementation and running costs. This increases the entry barrier for small and medium sized enterprises (SME) to adopt AR and VR into their value chains significantly.

The presented work discusses concepts and proposes information models for adding VR-specific information directly in CAD environments. A generic model of necessary interaction options as well as VR properties is created and applied to a use case in the Industry 4.0 model factory at FH Aachen, Germany. Furthermore, a workflow for combined evaluation of product and equipment developments is developed focusing on VR integration.

[1] Autodesk GmbH: Inventor. 3D-CAD-Software fr Produktentwicklung. 2018
[2] Unity Technologies: Unity. 2018

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