Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


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Editorial Advisory Board's Chair
William Lesso

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

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Editors

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Description and Aims

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Editorial Peer Review Methodology

Integrating Reviewing Processes


Overall Development Management Model: A New Approach for Emerging Countries. Comparative Analysis of Six Countries on Two Continents.
Fabiana Sciarelli, Azzurra Rinaldi
(pages: 1-7)

The Review Function in Organizations and its Implications for Organization Theory, Cybernetics, and Ethnography
Paul D. Nugent, Richard Montague
(pages: 8-12)

Measuring the Value of Enterprise Architecture on IT Projects with CHAOS Research
Eaglan Kurek, James Johnson, Hans Mulder
(pages: 13-18)

Student-Lead, Interdisciplinary Project-Based Learning for Continuous Success in Animation Education
Seth Holladay, Brent Adams
(pages: 19-24)

Increasing the Attractiveness of Study Programs in the Field of Security and Safety
Eva Sventekova, Katarina Holla
(pages: 25-28)

METEO11 Meteorological Message gained from the METB3, METCM or Abstract of Measured Meteorological Data
Karel Šilinger, Martin Blaha
(pages: 29-34)

Transdisciplinar Meta-Design for Geomatics Applications
Margarita Paras Fernandez, Fernando Lopez Caloca
(pages: 35-40)

Biomonapp’s Sensing & Monitoring of Plants/Fish & Water Quality for Ag Biotech & Bio Monitoring Environments
Christine M. Cunningham Yukech
(pages: 41-47)

Fire Control Application for Technical Control of Artillery Fire – Data Binding
Martin Blaha, Karel Šilinger
(pages: 48-52)

Explaining the AMST Model: Using Arts, Maths, Science, and Technology in an Upgraded Problem-Based Learning Approach
Georgia Daleure
(pages: 53-56)

Challenges for Using IT in Mexico’s Health Care Industry (Aguascalientes México Case)
Jesús Salvador Vivanco, Martha González
(pages: 57-61)

Dialectal Atlas of the Arab World - between Intention and Reality
Oleg Redkin, Olga Bernikova
(pages: 62-65)

Integrating Architectural Approaches in Communication Design Education to Improve Awareness in Affordance Design
Simge Esin Orhun
(pages: 66-71)

Ethical Implications in the Way Some Marketing Activities is Using Big Data
Adriana da Glória Prado, Joice Chiareto, Fábio Lotti Oliva, Celso Cláudio de Hildebrand e Grisi
(pages: 72-76)

Evidence-Based Education: Case Study of Educational Data Acquisition and Reuse
Katashi Nagao, Naoya Morita, Shigeki Ohira
(pages: 77-84)


 

Abstracts

 


ABSTRACT


Using Interdisciplinary and Active Research to Encourage Higher Resolution Research and Prototyping in Design

Adream Blair-Early, Frankie Flood


University art and design programs are branching out and creating interdisciplinary programs and research centers that connect design students and faculty across various disciplines such as business, engineering, architecture, information studies, health sciences and education.

A human-centered, problem-based approach to design research looks to position industry and academic leaders to work alongside students, community leaders, artists and non-profits to develop creative and innovative solutions to the challenges facing contemporary society. But product design benefits even more from practices that engage users throughout the entire design process, often called participatory design. Participatory design process utilizes user feedback throughout the design process to spur innovation and improve design quality.

It is possible in the classroom to engage in participatory design and participatory prototyping through the use of inexpensive 3D printers and laser cutters as well as traditional hand tools, requiring only mastery of a few simple techniques and technology readily available on laptop computers. The class research being presented was conceived as part of a new interdisciplinary classroom research space call the Digital Craft Research Lab (DCRL) housed within the department of Art and Design. Courses taught within the DCRL offer students, researchers and faculty continual access to both low resolution and high-resolution prototyping machinery and materials.

This paper looks at the role of action and participatory research in a design course that created printed hand innovations in collaboration with a nine-year-old female user. Students were asked to work on modeling new designs as well as capturing the progress in a final open source book and models.

This paper asks the question can the use of classroom collaboration, action research and work spaces encourage creativity, innovation, and critical thinking in student and professional designers?

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