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ABSTRACT
Completing the Experience: Debriefing in Experiential Educational Games Scott Nicholson
Good educational game design is about providing an
engaging experience for learners. Experiential training
games have been used in fields such as medicine,
business, outdoor adventures and military operations for
decades. Research from these fields demonstrates the
importance of including debriefing activities to help the
learners consider what was learned and how that learning
can be connected to previous learning and experiences in
their lives. Most educational games do not include
debriefing activities. The purpose of this paper is to
explore some of these models of debriefing and to present
a variety of methods that educational software creators
can use to include debriefing in their experiential
educational games.
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