Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Published by
The International Institute of Informatics and Cybernetics


Re-Published in
Academia.edu
(A Community of about 40.000.000 Academics)


Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


Editorial Introduction – Sustainable, Smart and Systemic Design Post-Anthropocene: Through a Transdisciplinary Lens
Marie Davidová, Susu Nousala, Thomas J. Marlowe
(pages: 1-10)

Systems Changes Learning: Recasting and Reifying Rhythmic Shifts for Doing, Alongside Thinking and Making
David Ing
(pages: 11-73)

Evaluating the Impact of Preconditions for Systemic Human and Non-human Communities
Susu Nousala
(pages: 74-91)

Post-Anthropocene_2.0: Alternative Scenarios through Nature/Computing Coalition Applicable in Architecture
Yannis Zavoleas
(pages: 92-120)

Applying a Systemic Approach for Sustainable Urban Hillside Landscape Design and Planning: The Case Study City of Chongqing in China
Xiao Hu, Magda Sibley, Marie Davidová
(pages: 121-153)

Rethinking Sustainability: Mapping Microclimatic Conditions on Buildings as a Regenerative Design Strategy
Ana Zimbarg
(pages: 154-172)


 

Abstracts

 


ABSTRACT


3D Polygon Mesh Compression with Multi Layer Feed Forward Neural Networks

Emmanouil Piperakis, Itsuo Kumazawa


In this paper, an experiment is conducted which proves that multi layer feed forward neural networks are capable of compressing 3D polygon meshes. Our compression method not only preserves the initial accuracy of the represented object but also enhances it. The neural network employed includes the vertex coordinates, the connectivity and normal information in one compact form, converting the discrete and surface polygon representation into an analytic, solid colloquial. Furthermore, the 3D object in its compressed neural form can be directly - without decompression - used for rendering. The neural compression - representation is viable to 3D transformations without the need of any anti-aliasing techniques - transformations do not disrupt the accuracy of the geometry. Our method does not su.er any scaling problem and was tested with objects of 300 to 107 polygons - such as the David of Michelangelo - achieving in all cases an order of O(b3) less bits for the representation than any other commonly known compression method. The simplicity of our algorithm and the established mathematical background of neural networks combined with their aptness for hardware implementation can establish this method as a good solution for polygon compression and if further investigated, a novel approach for 3D collision, animation and morphing.

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