Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Published by
The International Institute of Informatics and Cybernetics


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Academia.edu
(A Community of about 40.000.000 Academics)


Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


A Sign Language Learning Application for Children with Hearing Difficulties
Kuniomi Shibata, Akira Hattori, Sayaka Matsumoto
(pages: 1-6)

An Experience Mapping Method for Delayed Understanding in STEM Education
Masaaki Kunigami, Takamasa Kikuchi, Takao Terano
(pages: 7-16)

Refining the Art of Judgment Education: Evaluation of an Educational Case Study on Making Judgments About the Pros and Cons of COVID-19 Vaccination During the Pandemic
Ariyoshi Kusumi, Yasukazu Hama
(pages: 17-22)

A New Digital Culture in Architecture and Engineering Design Classes with Technological Advances
Mozart Joaquim Magalhães Vidigal, Renata Maria Abrantes Baracho, Marcelo Franco Porto
(pages: 23-28)

Using Federated Learning for Collaborative Intrusion Detection Systems
Matteo Rizzato, Youssef Laarouchi, Christophe Geissler
(pages: 29-36)

Design and Development of an Application for the Generation of Garment Patterns Based on Body Measurements Using CNN
Geraldine Curipaco, Jeiel Tarazona, Daniel Subauste
(pages: 37-46)

Data-Driven Security Measurements to Improve Safety in NYC and NJ Mass Transit
Nithya Nalluri, Michael Bsales, Christie Nelson
(pages: 47-55)

A Review on Security and Privacy of Smart Cities
Abdulhakim Alsaiari, Mohammad Ilyas
(pages: 56-62)

Use of Audience Response Systems to Enhance Student Engagement in Online Synchronous Environments: An Exploratory Study
Trevor Nesbit, Angela Martin
(pages: 63-68)


 

Abstracts

 


ABSTRACT


Preservation of Mediterranean Intangible Cultural Heritage Through Virtual Gaming and Informatics: The Case of Sardinian Mùrra

Luigi Serra


Human-Machine interaction has always presented fascinating challenges for researchers. In the context of humanities, history and social sciences, games have played an important role in human relations. As UNESCO points out, the dazzling variety of forms taken by traditional games is part of the social practices, rituals and festive events we inherit from our ancestors. In the spirit of safeguarding this cultural richness, digitization of games like the traditional Mediterranean Mùrra (or Morra) could contribute to preserving the rich European cultural heritage. Though there are many regional variants of the game, here we will focus on the Sardinian version. This research project proposal could be developed by computer scientists interested in human-machine interaction as well as by humanists and psychologists interested in human reactions to interfacing with an intelligent machine and negotiating wins and losses with a form of AI. This work could be further developed by scholars in the fields of psychology, sociology, history and cultural anthropology.

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