A Serious Game for Second Language Acquisition in a Virtual Environment
Marilisa Amoia, Treveur Bretaudiere, Alexandre Denis, Claire Gardent, Laura Perez-Beltrachini
In this paper, we present I-FLEG, a 3D language game
designed for interactively learning French as a second
language. I-FLEG differs from previous computer-aided
language learning (CALL) approaches in that it combines a
situated, language learning environment with advanced
artificial intelligence and natural language generation
techniques which support user adaptivity and the automatic,
context-aware generation of learning material. In addition,
because it is integrated in a 3D virtual reality environment, IFLEG
naturally supports e-learning and facilitates the
collection of test data. Full Text
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