Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

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Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

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Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


Fostering Inter-Disciplinary Communication (FIC)
Nagib Callaos
(pages: 1-37)

A Comprehensive Interdisciplinary Program to Totally Transform Education
Russell J. Hendel
(pages: 38-76)

An Evaluation of Two Realist Philosophical Approaches for Rigorous Interdisciplinary Communication
Fr. Joseph R. Laracy
(pages: 77-89)

Pragmatism in Online Education – A Case Study Based on the E-learning Practices of Three Adult Trainers
Melpomeni Papadopoulou
(pages: 90-102)

Humanities and Mathematical Approaches in the Case of Arabic and Islamic Studies
Olga Bernikova, Oleg Redkin
(pages: 103-115)

Inclusive Education and the Development of the Self-Concept Concerning Mathematical Competences
Sarah Wieckert
(pages: 116-125)

Rights of Disabled Students in University Examination Procedures under Special Consideration of the COVID-19 Situation
Ulrike Quapp, Klaus Holschemacher
(pages: 126-144)

The Inter/Trans-Disciplinary Balancing Act: The Exclusive/Inclusive Determinants, Processes, and Consequences That Impact our Socio-Economic Systems
Susu Nousala, Marie Davidová
(pages: 145-157)

Challenges for e-Health Use and Administration Efficiency in the Health Care Sector, an Interdisciplinary Research
Jesús Salvador Vivanco
(pages: 158-171)

A Study on the Use of Deep Learning for Detecting Subsurface Structures
Luan Rios Campos, Peterson Nogueira Santos, Davidson Martins Moreira, Erick Giovani Sperandio Nascimento
(pages: 172-189)

Algorithm of Problem Solving in Educational Data Mining Approach
Premysl Zaskodny
(pages: 190-210)

An Interdisciplinary Machine Learning Approach for Wind Speed Forecasting
Pedro Junior Zucatelli, Erick Giovani Sperandio Nascimento, Alejandro Mauricio Gutiérrez Arce, Davidson Martins Moreira
(pages: 211-236)

Data Mining Tools in Science Education and Their Resources
Premysl Zaskodny
(pages: 237-246)


 

Abstracts

 


ABSTRACT


Incorporating Gaming in Software Engineering Projects: Case of RMU Monopoly

Sushil Acharya, David Burke


A major challenge in engineering education is retaining student interest in the engineering discipline. Active student involvement in engineering projects is one way of retaining student interest. Such involvement can only be realized if project inception comes entirely from the student. This paper presents a software game, RMU Monopoly, developed as a project requirement for a software engineering course and describes the challenges and gains of implementing such a project.

The RMU Monopoly was proposed by three junior software engineering students. The game is a multi-platform software program that allows up to eight players and implements the rules of the Monopoly board game. To ensure agility the game was developed using the spiral software development model. The Software Requirements Specification (SRS) document was finalized through an iterative procedure. Standard Unified Modeling Language (UML) diagrams were used for product design. A Risk Mitigation, Monitoring, and Management Plan (RMMM) was developed to ensure proactive risk management. Gantt chart, weekly progress meetings and weekly scrum meetings were used to track project progress. C# and Sub- Version were used in a client-server architecture to develop the software. The project was successful in retaining student interest in the software engineering discipline

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