Journal of
Systemics, Cybernetics and Informatics
 



ISSN: 1690-4524 (Online)


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Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Editors

Journal's Reviewers
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


A Systemic/Cybernetic Notion of Design
Nagib Callaos
(pages: 1-29)

The Philosophy of Research
Jeremy Horne
(pages: 30-56)

On Architecture: Complexity and Decline
Taha A. Al-Douri
(pages: 57-61)

The Humboldt Portal: Complexity and Interconnectedness
Detlev Doherr
(pages: 62-71)

The Influence of Tradition, Context, and Research in Doctoral Degree Design
Lorayne Robertson, Bill Muirhead
(pages: 72-82)

Viability, Sustainability and Non-Requisite Variety
Leonardo Lavanderos, Abelardo Araya, Alejandro Malpartida
(pages: 83-96)

Increase the Success of Governmental IT-Projects
Maurice Gaikema, Mark Donkersloot, Jim Johnson, Hans Mulder
(pages: 97-105)

The Interconnections of Research and Design in Context of Social Trust and the Triple Helix Concept
Annamaria Csiszer
(pages: 106-116)

Problems During Scientific Research and Designing Integration
Ingus Mitrofanovs, Marita Cekule, Kaspars Cabs
(pages: 117-128)

Current State and Modeling of Research Topics in Cybersecurity and Data Science
Tamir Bechor, Bill Jung
(pages: 129-156)

Transforming Cybersecurity Education Through Consulting
Giti Javidi, Ehsan Sheybani
(pages: 157-168)

Designing for Learning in an Interdisciplinary Education Context
Lillian Buus, Jette A. Frydendahl, Thomas W. Jensen, Thue F. Jensen, Kirstine B. Lillelund, Mette Falbe-Hansen
(pages: 169-185)

Analysis of Information in the Academic Management of the UNED, Required in the Self-Assessment Processes and the Relation Between Research and Design of the Investigation
Ariana Acón-Matamoros, Aurora Trujillo-Cotera
(pages: 186-196)

Designing a Supply System for a Productive Company
Javier Chávez González, Graciela Vázquez Álvarez, Efraín J. Martínez Ortíz, Sandra D. Orantes Jiménez
(pages: 197-212)

A Novel Interactive Network Fuzzer for System Security Assessment
Jaime C. Acosta, Christian Murga, Alberto Morales, Caesar Zapata
(pages: 213-220)

Designing for Proactive Network Configuration Analysis
Magreth Mushi, Rudra Dutta
(pages: 221-239)

Research Design for Evaluating the Impact in SMES Related to the Technological Means Imposed by the Mexican Tax Authorities
Jesús Vivanco, Ma. del Carmen Martinez
(pages: 240-248)

Evaluation by Competences in a Clinical Environment of a Public University in Peru (Invited Paper)
Maritza Placencia Medina, Javier Silva Valencia, Elías J. Carrasco Escobedo, Marissa Muñoz-Ayala, Jorge R. Carreño Escobedo, Carlos Saavedra Castillo, Yanelli K. Ascacivar Placencia
(pages: 249-259)

Development of the Software Cryptographic Service Provider on the Basis of National Standards
Rakhmatillo Djuraevich Aloev, Mirkhon Mukhammadovich Nurullaev
(pages: 260-272)

On the Calculation of Entropy of EEG Transients
Carlos A. Ramírez-Fuentes, Blanca Tovar-Corona, V. Barrera-Figueroa, M. A. Silva-Ramírez, L. I. Garay-Jiménez
(pages: 273-286)

The Legitimization of Improvement Science in Academe
Casey D. Cobb, Patricia Virella
(pages: 287-296)

Seminars in Proactive Artificial Intelligence for Cybersecurity (SPAIC): Consulting and Research
Ehsan Sheybani, Giti Javidi
(pages: 297-305)


 

Abstracts

 


ABSTRACT


Incorporating Gaming in Software Engineering Projects: Case of RMU Monopoly

Sushil Acharya, David Burke


A major challenge in engineering education is retaining student interest in the engineering discipline. Active student involvement in engineering projects is one way of retaining student interest. Such involvement can only be realized if project inception comes entirely from the student. This paper presents a software game, RMU Monopoly, developed as a project requirement for a software engineering course and describes the challenges and gains of implementing such a project.

The RMU Monopoly was proposed by three junior software engineering students. The game is a multi-platform software program that allows up to eight players and implements the rules of the Monopoly board game. To ensure agility the game was developed using the spiral software development model. The Software Requirements Specification (SRS) document was finalized through an iterative procedure. Standard Unified Modeling Language (UML) diagrams were used for product design. A Risk Mitigation, Monitoring, and Management Plan (RMMM) was developed to ensure proactive risk management. Gantt chart, weekly progress meetings and weekly scrum meetings were used to track project progress. C# and Sub- Version were used in a client-server architecture to develop the software. The project was successful in retaining student interest in the software engineering discipline

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