Journal of
Systemics, Cybernetics and Informatics
 



ISSN: 1690-4524 (Online)


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Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Editors

Journal's Reviewers
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


Participatory Research with Schools to Develop Serious Games for Information Security Awareness
Margit Scholl, Regina Schuktomow
(pages: 1-8)

Difficulties in Determining Data Breach Impacts
John W. Coffey
(pages: 9-13)

Reflections on Interdisciplanary Communications - Metaperspectives; Exploring the Affective Domain
Bruce Peoples
(pages: 14-17)

Transdisciplinary Research: Bridging the Great Divide between Academic Knowledge Production and Societal Knowledge Requests
Donald Ropes
(pages: 18-22)

Integration of Inquiry-Based Learning (IBL) with Real World Problem-Solving
Suzanne K. Lunsford
(pages: 23-26)

Internet of Things (IoT) and Emerging Application
Mohammad Ilyas
(pages: 27-31)

Creative Communication Strategies for Multigenerational Students
Risa Blair
(pages: 32-35)

A Vocational Approach to Universal Design in Learning (UDL)
Russell Jay Hendel
(pages: 36-41)

Distinction-Based Consulting and Decisions – Social Systems Theory and Second-Order Cybernetics as Premise for Powerful Decisions
Tilia Stingl de Vasconcelos Guedes, Philipp Belcredi
(pages: 42-48)

Epistemology and Metaphysics in Interdisciplinary Communication: Insights from Ian Barbour and Bernard Lonergan, SJ
Fr. Joseph R. Laracy
(pages: 49-54)

Digital Literacies as an Emerging Imperative in Higher Education
Lorayne Robertson
(pages: 55-60)

An Interdisciplinary Approach to Machine Learning for Critical Infrastructure Protection
Mario La Manna
(pages: 61-64)

Cybernetics of Observing Systems and Lonergan’s Generalized Empirical Method
Fr. Joseph R. Laracy, Thomas Marlowe, Edgar Valdez, Msgr. Richard Liddy
(pages: 65-70)

Competences 4.0 – How to Educate People Today to Live and Work in the World of Tomorrow?
Pawel Poszytek, Mateusz Jezowski
(pages: 71-74)

An Interdisciplinary View of Education in the Formal and Natural Sciences – From STEM to STREAM to …
Thomas J. Marlowe, Katherine G. Herbert
(pages: 75-87)

An Interdisciplinary Graduate Certificate in the Formal and Natural Sciences – A Proposal
Katherine G. Herbert, Thomas J. Marlowe
(pages: 88-92)

North American Solar Electro-Magnetic Induction Detection Network
Bruce Leybourne, Valentino Straser, Kenneth Jones, Hong-Chun Wu, Giovanni Gregori, Louis Hissink
(pages: 93-98)

Solution-Focused Consultancy Work – Practice-Oriented Application of Distinction-Based Concepts Integrating Context Factors for Resilient Solutions
Tilia Stingl de Vasconcelos Guedes, Philipp Belcredi
(pages: 99-105)


 

Abstracts

 


ABSTRACT


Incorporating Gaming in Software Engineering Projects: Case of RMU Monopoly

Sushil Acharya, David Burke


A major challenge in engineering education is retaining student interest in the engineering discipline. Active student involvement in engineering projects is one way of retaining student interest. Such involvement can only be realized if project inception comes entirely from the student. This paper presents a software game, RMU Monopoly, developed as a project requirement for a software engineering course and describes the challenges and gains of implementing such a project.

The RMU Monopoly was proposed by three junior software engineering students. The game is a multi-platform software program that allows up to eight players and implements the rules of the Monopoly board game. To ensure agility the game was developed using the spiral software development model. The Software Requirements Specification (SRS) document was finalized through an iterative procedure. Standard Unified Modeling Language (UML) diagrams were used for product design. A Risk Mitigation, Monitoring, and Management Plan (RMMM) was developed to ensure proactive risk management. Gantt chart, weekly progress meetings and weekly scrum meetings were used to track project progress. C# and Sub- Version were used in a client-server architecture to develop the software. The project was successful in retaining student interest in the software engineering discipline

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