Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


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Editorial Advisory Board's Chair
William Lesso

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

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Engaging Digital Natives through Social Learning
Nina Sarkar, Wendy Ford, Christina Manzo
(pages: 1-4)

ASIE Model: An Innovative Instructional Design Model for Teachers in Enhancing and Sustaining the Quality of the 21st Century Learning
Ismail Md Zain
(pages: 5-10)

Infusing 21st Century Competencies into the Curriculum: A School-Level, Multi-Disciplinary Perspective
Tze Yong Tan, Siew Yee Lim, Chin Pang Tham, Deepa Patel, Linda Shear
(pages: 11-13)

Education for Managing Digital Transformation: A Feedback Systems Approach
Michael Von Kutzschenbach, Carl Brønn
(pages: 14-19)

ICT Infrastructure in the Metal Mechanical SMEs of Quito and its Relationship with Business Management
Juan Ibujés Villacís
(pages: 20-24)

Discovering and Analyzing Important Real-Time Trends in Noisy Twitter Streams
Khalid N. Alhayyan, Imran Ahmad
(pages: 25-31)

Analyzing Motives, Preferences, and Experiences in Video Game Play
Donald Loffredo, Alireza Tavakkoli
(pages: 32-37)

Efficient Beacon Collision Resolution Procedure for IEEE 802.15.4 /Zigbee Wireless Personal Area Networks
Bassam A. Zafar, Sofiane Ouni
(pages: 38-44)

Automatic Identification of Travel Locations in Rare Books - Object Oriented Information Management
Detlev Doherr, Andreas Jankowski
(pages: 45-48)

Multidisciplinary Approach for Investigation of Injury Formation in Sensitive Tissue Structures
Gabriela Spanikova, Pavol Spanik, Michal Frivaldsky, Miroslav Pavelek, Zuzana Loncova, Franco Bassetto, Vincenzo Vindigni
(pages: 49-54)

Rethinking Public Transportation and Logistics as Collaborative Scenarios
Gunter Teichmann, Frank-Michael Dittes, Uwe Arnold
(pages: 55-60)

Managing IT Complexity in the Manufacturing Industry – An Agenda for Action
Günther Schuh, Jörg Hoffmann, Marie Gruber, Violett Zeller
(pages: 61-65)

Hacking Experiment Using USB Rubber Ducky Scripting
Benjamin Cannoles, Ahmad Ghafarian
(pages: 66-71)

Heterogeneous Networking in C-ITS
Martin Srotyr, Zdenek Lokaj, Tomas Zelinka
(pages: 72-78)

Ozone Problem: Final Solution
Konstantin Statnikov, Gregory Kruchenitsky
(pages: 79-83)

Evaluation of Cryptographic Algorithms over an all Programmable SoC (AP SoC) Device
Iván Gutiérrez Agramont, Humberto Calderón
(pages: 84-91)


 

Abstracts

 


ABSTRACT


Incorporating Gaming in Software Engineering Projects: Case of RMU Monopoly

Sushil Acharya, David Burke


A major challenge in engineering education is retaining student interest in the engineering discipline. Active student involvement in engineering projects is one way of retaining student interest. Such involvement can only be realized if project inception comes entirely from the student. This paper presents a software game, RMU Monopoly, developed as a project requirement for a software engineering course and describes the challenges and gains of implementing such a project.

The RMU Monopoly was proposed by three junior software engineering students. The game is a multi-platform software program that allows up to eight players and implements the rules of the Monopoly board game. To ensure agility the game was developed using the spiral software development model. The Software Requirements Specification (SRS) document was finalized through an iterative procedure. Standard Unified Modeling Language (UML) diagrams were used for product design. A Risk Mitigation, Monitoring, and Management Plan (RMMM) was developed to ensure proactive risk management. Gantt chart, weekly progress meetings and weekly scrum meetings were used to track project progress. C# and Sub- Version were used in a client-server architecture to develop the software. The project was successful in retaining student interest in the software engineering discipline

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