Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Published by
The International Institute of Informatics and Cybernetics


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Academia.edu
(A Community of about 40.000.000 Academics)


Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


Analogical and Logical Thinking – In the Context of Inter- or Trans-Disciplinary Communication and Real-Life Problems
Nagib Callaos, Jeremy Horne
(pages: 1-17)

Artificial Intelligence for Drone Swarms
Mohammad Ilyas
(pages: 18-22)

Brains, Minds, and Science: Digging Deeper
Maurício Vieira Kritz
(pages: 23-28)

Can AI Truly Understand Us? (The Challenge of Imitating Human Identity)
Jeremy Horne
(pages: 29-38)

Comparison of Three Methods to Generate Synthetic Datasets for Social Science
Li-jing Arthur Chang
(pages: 39-44)

Digital and Transformational Maturity: Key Factors for Effective Leadership in the Industry 4.0 Era
Pawel Poszytek
(pages: 45-48)

Does AI Represent Authentic Intelligence, or an Artificial Identity?
Jeremy Horne
(pages: 49-68)

Embracing Transdisciplinary Communication: Redefining Digital Education Through Multimodality, Postdigital Humanism and Generative AI
Rusudan Makhachashvili, Ivan Semenist
(pages: 69-76)

Engaged Immersive Learning: An Environment-Driven Framework for Higher Education Integrating Multi-Stakeholder Collaboration, Generative AI, and Practice-Based Assessment
Atsushi Yoshikawa
(pages: 77-94)

Focus On STEM at the Expense of Humanities: A Wrong Turn in Educational Systems
Kleanthis Kyriakidis
(pages: 95-101)

From Disciplinary Silos to Cyber-Transdisciplinary Networks: A Plural Epistemic Model for AGI-Era Knowledge Production
Cristo Leon, James Lipuma
(pages: 102-115)

Generative AI (Artificial Intelligence): What Is It? & What Are Its Inter- And Transdisciplinary Applications?
Richard S. Segall
(pages: 116-125)

How Does the CREL Framework Facilitate Effective Interdisciplinary Collaboration and Experiential Learning Through Role-Playing?
James Lipuma, Cristo Leon
(pages: 126-145)

Narwhals, Unicorns, and Big Tech's Messiah Complex: A Transdisciplinary Allegory for the Age of AI
Jasmin Cowin
(pages: 146-151)

Playing by Feel: Gender, Emotion, and Social Norms in Overwatch Role Choice
Cristo Leon, Angela Arroyo, James Lipuma
(pages: 152-163)

Responsible Integration of AI in Public Legal Education: Regulatory Challenges and Opportunities in Albania
Adrian Leka, Brunilda Haxhiu
(pages: 164-170)

The Civic Mission of Universities: Transdisciplinary Communication in Practice
Genejane Adarlo
(pages: 171-175)

The Promise and Peril of Artificial Intelligence in Higher Education
James Lipuma, Cristo Leon
(pages: 176-182)

They Learned the Course! Why Then Do They Come to Tutorials?
Russell Jay Hendel
(pages: 183-187)

To Use or Not to Use Artificial Intelligence (AI) to Solve Terminology Issues?
Ekaterini Nikolarea
(pages: 188-195)

Transdisciplinary Supersymmetry: Generative AI in the Vector Space of Postdigital Humanism
Rusudan Makhachashvili, Ivan Semenist
(pages: 196-204)

Why Is Trans-Disciplinarity So Difficult?
Ekaterini Nikolarea
(pages: 205-207)


 

Abstracts

 


ABSTRACT


Authentic Experiences: How Active Learning and User-Generated Content Can Immerse University Students in Real Life Situations

Steven Ehrlick, Noah Schwartz, James Slotta


This design-based research study brought the pedagogical methods of active learning and user-generated content into a post-secondary seminar using scripted workshops and scaffolded assignments to immerse students in the real-life experience of working with actual musical artists. The site was a fourth-year undergraduate music business course. It was built upon a social constructivism framework to create a learning community environment, fostered through student blog post discussions on current music industry issues and by way of hands-on work with six musical artists. Student groups created marketing and production artifacts for each artist as needed for their burgeoning careers. In this learning environment, students interacted with music industry stakeholders: musicians, venues, managers and record labels. These tasks culminated in a student conceived, planned and executed live public showcase featuring the artists. The researchers focused on how 21st century skills could be effectively taught in a dynamic active learning environment. Secondarily, the researchers examined the instructor role in the delivery of course content that is largely student-generated. Results indicate that while students achieved most of the stated learning outcomes and experienced an invaluable real-life learning experience, the unpredictable nature of student-generated content and student anxiety associated with real-life activities make future applications of the curricular design challenging for educators who wish to replicate the design. Further research will address the balance between a dynamic learning environment and the ability of instructors to intervene when necessary, without disrupting the model.

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