Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Published by
The International Institute of Informatics and Cybernetics


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Academia.edu
(A Community of about 40.000.000 Academics)


Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


Analogical and Logical Thinking – In the Context of Inter- or Trans-Disciplinary Communication and Real-Life Problems
Nagib Callaos, Jeremy Horne
(pages: 1-17)

Artificial Intelligence for Drone Swarms
Mohammad Ilyas
(pages: 18-22)

Brains, Minds, and Science: Digging Deeper
Maurício Vieira Kritz
(pages: 23-28)

Can AI Truly Understand Us? (The Challenge of Imitating Human Identity)
Jeremy Horne
(pages: 29-38)

Comparison of Three Methods to Generate Synthetic Datasets for Social Science
Li-jing Arthur Chang
(pages: 39-44)

Digital and Transformational Maturity: Key Factors for Effective Leadership in the Industry 4.0 Era
Pawel Poszytek
(pages: 45-48)

Does AI Represent Authentic Intelligence, or an Artificial Identity?
Jeremy Horne
(pages: 49-68)

Embracing Transdisciplinary Communication: Redefining Digital Education Through Multimodality, Postdigital Humanism and Generative AI
Rusudan Makhachashvili, Ivan Semenist
(pages: 69-76)

Engaged Immersive Learning: An Environment-Driven Framework for Higher Education Integrating Multi-Stakeholder Collaboration, Generative AI, and Practice-Based Assessment
Atsushi Yoshikawa
(pages: 77-94)

Focus On STEM at the Expense of Humanities: A Wrong Turn in Educational Systems
Kleanthis Kyriakidis
(pages: 95-101)

From Disciplinary Silos to Cyber-Transdisciplinary Networks: A Plural Epistemic Model for AGI-Era Knowledge Production
Cristo Leon, James Lipuma
(pages: 102-115)

Generative AI (Artificial Intelligence): What Is It? & What Are Its Inter- And Transdisciplinary Applications?
Richard S. Segall
(pages: 116-125)

How Does the CREL Framework Facilitate Effective Interdisciplinary Collaboration and Experiential Learning Through Role-Playing?
James Lipuma, Cristo Leon
(pages: 126-145)

Narwhals, Unicorns, and Big Tech's Messiah Complex: A Transdisciplinary Allegory for the Age of AI
Jasmin Cowin
(pages: 146-151)

Playing by Feel: Gender, Emotion, and Social Norms in Overwatch Role Choice
Cristo Leon, Angela Arroyo, James Lipuma
(pages: 152-163)

Responsible Integration of AI in Public Legal Education: Regulatory Challenges and Opportunities in Albania
Adrian Leka, Brunilda Haxhiu
(pages: 164-170)

The Civic Mission of Universities: Transdisciplinary Communication in Practice
Genejane Adarlo
(pages: 171-175)

The Promise and Peril of Artificial Intelligence in Higher Education
James Lipuma, Cristo Leon
(pages: 176-182)

They Learned the Course! Why Then Do They Come to Tutorials?
Russell Jay Hendel
(pages: 183-187)

To Use or Not to Use Artificial Intelligence (AI) to Solve Terminology Issues?
Ekaterini Nikolarea
(pages: 188-195)

Transdisciplinary Supersymmetry: Generative AI in the Vector Space of Postdigital Humanism
Rusudan Makhachashvili, Ivan Semenist
(pages: 196-204)

Why Is Trans-Disciplinarity So Difficult?
Ekaterini Nikolarea
(pages: 205-207)


 

Abstracts

 


ABSTRACT


A Problem-Solving Approach to Teaching Creativity for Engineering and Other Disciplines

Chelsey Bradford, Zachary Balgeman, Fernando Aguilar, Sami Khorbotly, Mark M. Budnk


Creativity is an integral part in the careers of every professional, including artists, actors, as well as businessmen and engineers. Engineers, the focus of this effort, are traditionally considered to be systematic thinkers and implementers of constrained procedures and algorithms. In order to challenge this perception, ECE490DI is a class designed to show engineering students that their majors and future careers will not only use creativity, but be fully immersed in it. Once the students realize this fact, the next step is to help them discover their own creativity skills and show them that creativity, like other talents, can be nurtured and strengthened through repetitive use.

To accomplish these goals, students in ECE490DI take a class trip to renowned theme parks in Orlando, FL, where they attend multiple workshops in the areas of leadership, teamwork, and creativity. The workshops allow students to exercise their leadership, teamwork, and creativity and show them several tools to expand and further improve their abilities in those areas. Students are also given the chance to meet and interact with theme parks’ engineers, also known as “Imagineers,” to see the practical applications of creativity in a hands-on creative work environment.

While the objectives of ECE490DI were successfully met in previous semesters, the class was redesigned to have a broader scope and a multidisciplinary nature. The multidisciplinary version of the class builds on the assessment results of the previous offerings as well as feedback from participating students, faculty members, and theme parks staff members. The new version of the class includes more meetings throughout the semester to further reinforce the ideas and concepts from the workshops.

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