ISSN: 1690-4524 (Online)
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A Transdisciplinary Approach to Enhancing Online Engineering Education Through Learning Analytics Masikini Lugoma , Lethuxolo Yende , Pule Dikgwatlhe , Akhona Mkonde , Rorisang Thage , Lucky Maseko , Ngonidzashe Chimwani (pages: 1-6) AI Disruptions in Higher Education: Evolutionary Change, Not Revolutionary Overthrow Cristo Leon , James Lipuma , Maximus Rafla (pages: 7-18) Education, Research, and Methodology: A Transdisciplinary Cybernetic Whole Nagib Callaos , Cristo Leon (pages: 19-33) Enhancing Educational Effectiveness Through Transdisciplinary Practice: The ETCOP Model Birgit Oberer , Alptekin Erkollar , Andreas Kropfberger (pages: 34-40) From Instruction to Interaction: Reflexive Learning Design for Cross-Generational Engagement at the Workplace Gita Aulia Nurani , Ya-Hui Lee (pages: 41-44) GIS in Aquatic Animal Health Surveillance: A Transdisciplinary eLearning Initiative Integrating Education, Research, and Methodology (The Aquae Strength Project) Eleonora Franzago , Rodrigo Macario , Matteo Mazzucato , Federica Sbettega , Manuela Cassani , Guido Ricaldi , Francesco Bissoli , Anna Nadin , Fabrizio Personeni , Manuela Dalla Pozza , Grazia Manca , Nicola Ferré (pages: 45-50) Reflexivity as a Compass: The European AI Act and Its Implications for U.S. Higher Education Institutions Jasmin Cowin (pages: 51-56) Required General Education Program Evaluation: Bridging the Gap Between Educators and Administrators James Lipuma , Cristo Leon , Jeremy Reich (pages: 57-61) Researching Ourselves Jeremy Horne (pages: 62-72) The Self-Aware, Reflective Learner: Fostering Metacognitive Awareness and Reflexivity in Undergraduates Through Service-Learning Genejane Adarlo (pages: 73-81)
ABSTRACT
Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal Dan H Lim
This paper describes and discusses the rationale, background, design, and implementation of Flash learning games. The paper explains why Macromedia Flash has been selected as the authoring tool in the development of highly interactive learning games for online learning. The background evolutionary process of developing the learning games points out why it has been a daunting task to create compelling learning games that impact learning. Designing learning game objects that allow other educators to customize game content is the core of this paper. The author envisions this academic gaming project will evolve into an academic gaming portal, developed in conjunction with other major institutional partners.
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