Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Published by
The International Institute of Informatics and Cybernetics


Re-Published in
Academia.edu
(A Community of about 40.000.000 Academics)


Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


How Does Logical Dynamics Assist Interdisciplinary Education and Research in Addressing Cognitive Challenges?
Mengqin Ning, Jiahong Guo
(pages: 1-6)

Inter-Corrective Meta-Dialogue on Constructive Impact of Trans-disciplinary Communication in Modern Education
Vinod Kumar Verma
(pages: 7-9)

Intergenerational Learning for Older and Younger Employees: What Should Be Done and Should Not?
Gita Aulia Nurani, Ya-Hui Lee
(pages: 10-15)

On the Ontological Notion of Education
Jeremy Horne
(pages: 16-24)

Research-Based Learning in Intergenerational Dialogue and Its Relationship to Education
Sonja Ehret
(pages: 25-29)

Role-Playing in Education: An Experiential Learning Framework for Collaborative Co-design
Cristo Leon, James Lipuma, Sirimuvva Pathikonda, Rafael Arturo Llaca Reyes
(pages: 30-38)

The Emergent Role of Artificial Intelligence as Tool in Conducting Academic Research
Bilquis Ferdousi
(pages: 39-46)

The Impact of Cybernetic Relationships Between Education and Work-Based Learning
Birgit Oberer, Alptekin Erkollar
(pages: 47-51)

The Notions of Education and Research
Nagib Callaos, Jeremy Horne
(pages: 52-62)

Towards Sustainable Legal Education Reform: Interdisciplinary and Transdisciplinary Approaches in Albania's Justice System
Adrian Leka, Brunilda Haxhiu
(pages: 63-67)

Transdisciplinary Research and the Gift Economy
Teresa Henkle Langness
(pages: 68-75)


 

Abstracts

 


ABSTRACT


Using Interdisciplinary and Active Research to Encourage Higher Resolution Research and Prototyping in Design

Adream Blair-Early, Frankie Flood


University art and design programs are branching out and creating interdisciplinary programs and research centers that connect design students and faculty across various disciplines such as business, engineering, architecture, information studies, health sciences and education.

A human-centered, problem-based approach to design research looks to position industry and academic leaders to work alongside students, community leaders, artists and non-profits to develop creative and innovative solutions to the challenges facing contemporary society. But product design benefits even more from practices that engage users throughout the entire design process, often called participatory design. Participatory design process utilizes user feedback throughout the design process to spur innovation and improve design quality.

It is possible in the classroom to engage in participatory design and participatory prototyping through the use of inexpensive 3D printers and laser cutters as well as traditional hand tools, requiring only mastery of a few simple techniques and technology readily available on laptop computers. The class research being presented was conceived as part of a new interdisciplinary classroom research space call the Digital Craft Research Lab (DCRL) housed within the department of Art and Design. Courses taught within the DCRL offer students, researchers and faculty continual access to both low resolution and high-resolution prototyping machinery and materials.

This paper looks at the role of action and participatory research in a design course that created printed hand innovations in collaboration with a nine-year-old female user. Students were asked to work on modeling new designs as well as capturing the progress in a final open source book and models.

This paper asks the question can the use of classroom collaboration, action research and work spaces encourage creativity, innovation, and critical thinking in student and professional designers?

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