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A Transdisciplinary Approach to Enhancing Online Engineering Education Through Learning Analytics Masikini Lugoma , Lethuxolo Yende , Pule Dikgwatlhe , Akhona Mkonde , Rorisang Thage , Lucky Maseko , Ngonidzashe Chimwani (pages: 1-6) AI Disruptions in Higher Education: Evolutionary Change, Not Revolutionary Overthrow Cristo Leon , James Lipuma , Maximus Rafla (pages: 7-18) Education, Research, and Methodology: A Transdisciplinary Cybernetic Whole Nagib Callaos , Cristo Leon (pages: 19-33) Enhancing Educational Effectiveness Through Transdisciplinary Practice: The ETCOP Model Birgit Oberer , Alptekin Erkollar , Andreas Kropfberger (pages: 34-40) From Instruction to Interaction: Reflexive Learning Design for Cross-Generational Engagement at the Workplace Gita Aulia Nurani , Ya-Hui Lee (pages: 41-44) GIS in Aquatic Animal Health Surveillance: A Transdisciplinary eLearning Initiative Integrating Education, Research, and Methodology (The Aquae Strength Project) Eleonora Franzago , Rodrigo Macario , Matteo Mazzucato , Federica Sbettega , Manuela Cassani , Guido Ricaldi , Francesco Bissoli , Anna Nadin , Fabrizio Personeni , Manuela Dalla Pozza , Grazia Manca , Nicola Ferré (pages: 45-50) Reflexivity as a Compass: The European AI Act and Its Implications for U.S. Higher Education Institutions Jasmin Cowin (pages: 51-56) Required General Education Program Evaluation: Bridging the Gap Between Educators and Administrators James Lipuma , Cristo Leon , Jeremy Reich (pages: 57-61) Researching Ourselves Jeremy Horne (pages: 62-72) The Self-Aware, Reflective Learner: Fostering Metacognitive Awareness and Reflexivity in Undergraduates Through Service-Learning Genejane Adarlo (pages: 73-81)
ABSTRACT
Participatory Research with Schools to Develop Serious Games for Information Security Awareness Margit Scholl, Regina Schuktomow
Two different research projects developed by the TH Wildau on information security awareness—“Security” and “SecAware4-school”—are focused on sensitizing pupils to the issue of in-formation security in everyday school life by means of experi-ence-oriented scenarios geared to teaching awareness. At the same time, their teachers will be trained, and the parents kept informed about specific measures. The development of such learning scenarios took place in participative dialogue with creative workshops. The learning scenarios are based on the integration of three learning methods: Game-Based Learning, Accelerated Learning, and Authentic Learning. The article in-troduces the previous game-based learning scenarios for schools.
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