Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Published by
The International Institute of Informatics and Cybernetics


Re-Published in
Academia.edu
(A Community of about 40.000.000 Academics)


Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


How Does Logical Dynamics Assist Interdisciplinary Education and Research in Addressing Cognitive Challenges?
Mengqin Ning, Jiahong Guo
(pages: 1-6)

Inter-Corrective Meta-Dialogue on Constructive Impact of Trans-disciplinary Communication in Modern Education
Vinod Kumar Verma
(pages: 7-9)

Intergenerational Learning for Older and Younger Employees: What Should Be Done and Should Not?
Gita Aulia Nurani, Ya-Hui Lee
(pages: 10-15)

On the Ontological Notion of Education
Jeremy Horne
(pages: 16-24)

Research-Based Learning in Intergenerational Dialogue and Its Relationship to Education
Sonja Ehret
(pages: 25-29)

Role-Playing in Education: An Experiential Learning Framework for Collaborative Co-design
Cristo Leon, James Lipuma, Sirimuvva Pathikonda, Rafael Arturo Llaca Reyes
(pages: 30-38)

The Emergent Role of Artificial Intelligence as Tool in Conducting Academic Research
Bilquis Ferdousi
(pages: 39-46)

The Impact of Cybernetic Relationships Between Education and Work-Based Learning
Birgit Oberer, Alptekin Erkollar
(pages: 47-51)

The Notions of Education and Research
Nagib Callaos, Jeremy Horne
(pages: 52-62)

Towards Sustainable Legal Education Reform: Interdisciplinary and Transdisciplinary Approaches in Albania's Justice System
Adrian Leka, Brunilda Haxhiu
(pages: 63-67)

Transdisciplinary Research and the Gift Economy
Teresa Henkle Langness
(pages: 68-75)


 

Abstracts

 


ABSTRACT


Generic Integration of VR and AR in Product Lifecycles Based on CAD Models

Jessica Ulmer, Sebastian Braun, Chow Yin Lai, Chi-Tsun Cheng, Jrg Wollert


Augmented Reality (AR) and Virtual Reality (VR) play an important role for the implementation of Industry 4.0 - especially in the area of virtual prototyping, manufacturing and maintenance. Thus, a holistic integration of these technologies in existing processes structures is essential to ensure future competitiveness of companies. Current research mostly focuses on some aspects of the lifecycle and not on the whole process. Furthermore, mostly specific tools are developed to create AR and VR contents instead of using already existing and widespread programs for example the 3D CAD software Inventor [1] or game engines like Unity [2]. The tools are used to create VR content providing a user-friendly environment with limited options for content creation. On one side the use of these programs decreases the required knowledge to create Mixed Reality applications, however they are associated with high implementation and running costs. This increases the entry barrier for small and medium sized enterprises (SME) to adopt AR and VR into their value chains significantly.

The presented work discusses concepts and proposes information models for adding VR-specific information directly in CAD environments. A generic model of necessary interaction options as well as VR properties is created and applied to a use case in the Industry 4.0 model factory at FH Aachen, Germany. Furthermore, a workflow for combined evaluation of product and equipment developments is developed focusing on VR integration.

[1] Autodesk GmbH: Inventor. 3D-CAD-Software fr Produktentwicklung. 2018
[2] Unity Technologies: Unity. 2018

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