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On-line Professional Learning Communities: Increasing Teacher Learning and Productivity in Isolated Rural Communities Dora Salazar, Zenaida Aguirre-Muñoz, Kelly Fox, Lisa Nuanez-Lucas (pages: 1-7)
Empowering Learners to Choose the Difficulty Level of Problems Based on Their
Learning Needs Janet Mannheimer Zydney, Lori Diehl, Amy Grincewicz, Paul Jones, Ted S. Hasselbring (pages: 8-13)
Content Aware Burst Assembly – Supporting Telesurgery and Telemedicine in Optical Burst Switching Networks Henry Orosco, Lei Wang, Yuhua Chen (pages: 14-22)
Solving Two –Dimensional Diffusion Equations with Nonlocal Boundary Conditions by a Special Class of Padé Approximants Mohammad
Siddique (pages: 23-29)
Integral Design workshops: organization, structure and testing Wim Zeiler, Perica Savanovic (pages: 30-41)
Phase Retrieval Algorithm for Form Testing Metrology in Production Environment Stephan Stuerwald, Robert Schmitt (pages: 42-47)
Development of Safe Taiwan Information System (SATIS) for Typhoon Early Warning in Taiwan Wen-Ray Su, Pai-Hui Hsu, Shang-Yu Wu, Feng-Tyan Lin, Hsueh-Cheng Chou (pages: 48-52)
The Simulation and Animation of Virtual Humans to Better Understand Ergonomic Conditions at Manual Workplaces Jürgen Rossmann, Christian Schlette (pages: 53-58)
Towards Optimal Transport Networks Erik P. Vargo, Rex K. Kincaid, Natalia Alexandrov (pages: 59-64)
Vision System for Relative Motion Estimation from Optical Flow Sergey M. Sokolov, Andrey A. Boguslavsky, Felix A. Kuftin (pages: 65-70)
Education and Project Management: The Introduction to IS course Dennis Bialaszewski, Marsha Bialaszewski (pages: 71-75)
Toll Roads Distribution in The United States Qing Zhu, Fengxiang Qiao, Lei Yu (pages: 76-79)
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ABSTRACT |
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MaDViWorld : a Software Framework for Applying a Collaborative Virtual World Paradigm to the Internet
Patrik Fuhrer, Jacques Pasquier-Rocha
MaDViWorld is an object oriented software framework supporting the implementation of fully distributed virtual worlds on the Internet. While the World Wide Web proposes a document paradigm with HTTP servers containing documents consulted by users with the help of browser applications, MaDViWorld supports a much richer paradigm based on room servers hosting spaces populated by full-fedged objects, that avatar applications can activate, move and share transparently. Nevertheless, the dissemination of virtual worlds on the Internet suffers from two main weaknesses: (1) they are typically based on centralized architectures and do not scale well; and (2) they usually propose a rather closed software environment with limited extension and programming facilities.
Within this context, the MaDViWorld project main goal is to provide its users with the appropriate software environment for creating all kinds of new collaborative objects and for sharing them transparently with others. The present paper illustrates this process with several examples from projects recently accomplished at the DIUF (Department of Informatics of the University of Fribourg, Switzerland) and shows how MaDViWorld provides the hooks for taking care of some of the most challenging distributed virtual world problems such as managing event propagation and securing access to ressources.
Full Text
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